

CoH has a more methodical approach, and makes you think how to attack the enemy, what platoon to use, where to position them and what tactics you should take.

It’s simply rushing an enemy base with as much units as possible until you win. With many other RTS strategy games I’ve played before there are many dominant methods that can be employed for quick easy victories, such as tank spamming in Red Alert, or the legendary Zerg Rush from Starcraft. However the real gameplay comes from the firefights themselves and how you choose to position your units for an attack. The more you branch out and capture control points and supplies, the better units you can build and upgrade. You can’t be tank spamming enemy bases or control points just by massing units into their base as the unit cap is relatively small – again, it’s the emphasis on smaller macro type gameplay which is the central theme of CoH, and this is its greatest strength.ĬoH does follow some standard rules of RTS games, you build a base, capture points, and build units. However instead of controlling larger armies numbering in the hundreds, you control multiple smaller platoons and individual larger units such as tanks.

But what if we minimised things? What if there was a game that removed this large in the hundreds armies and replaced it with smaller teams with greater survivability? It’s rare to see these types of games as they tend to forgo the standard rules of RTS games, but Company of Heroes 3 really seems to have gotten something right here, and it’s a game that absolutely fills a niche.Ĭompany of Heroes 3 is a Real Time Strategy game set in the Italian and Northern African campaigns of WW2. Most RTS games have you control large armies with multiple unit types that can be torn to shreds if not properly co-ordinated, requiring multiple commands and quick actions to keep you on top of the battle. Sure there have been attempts, and some have managed to achieve some success but you still felt quite limited to the amount of commands you can give at a time.

Real time strategy games have never really found their place on consoles, always feeling a bit hit or miss often lacking behind the complete control a keyboard and moues gives you.
